Re: InoT [CTF Tournament] #2
yemDX wrote:I stopped reading there. That's not a reason. If you think that's a reason, the rest of your post isn't worth reading. Just because something is new or "fresh" doesn't mean it's good in any way. Sorry if the rest of your post is actually worth laying my eyes on.
The map being different than the usual doesn't mean it's garbage. Experience it.
Please trust that the critics here are not criticizing the map because it's different.
Far from it. In fact this map mostly copies a lot of ctf2 movement patterns and makes them a bit worse. As for specific criticisms; the health is crazily unevenly spread, with massive amounts in the base which encourages camping with the flag; the graphics are terrible for several reasons, one they look spattered with no variation, two the color combinations are very uglys (bright green bush with pea green?), three the random owls spattered all over and mutated like some kid excited over his first map editor, three many graphics fails and sloppy and lazy graphics. The movement, what is good in it, is mostly a repeat of ctf2 patterns, except with more paths (which is probably the only good thing in the map) and more platforms and sharper turns (not a good thing). The weapons are badly placed and proportioned and the map is slightly too large for 3v3.
Can you make a map is better than this?
Can I make a better map? Yes, I can. Not much need as I can pick many better maps already made. Just take one of Nilaya's CTF maps all of which are better.