I believe we can close this now, so calling for a moderator
You are not logged in. Please login or register.
Teeworlds Forum → Posts by ghost
I believe we can close this now, so calling for a moderator
@stosta: We recommend not use the teeworlds packages provided by your linux distribution. Teeworlds is still in a quite early phase of development and thus new versions that close critical issues might be published more frequently than your distribution will update its packages. Thus we recommend to use the precompiled binaries provided on this website, or to download the source code from here and compile teeworlds yourself.
on github, there is a page about issues. All issues marked as 0.6 are relevant for the next release. You can see yourself how many issues of this kind are still not solved. By this you can get an idea about the progress.
Are there anymore opinions about that? Should I maybe create an issue for that on github?
So what do you want anyway? As far as I got what you meant, you had an argument with a guy called Tsin, who threatened to ban your servers from the master server (which he obviously can not do), and you believe we should all hate him now? Or what, I don't really get the sense of this topic...
Which graphiics card are you using? Usually graphics cards don't have any problem with handling tw, but maybe if it's a very old one...?
Maybe try decreasing the graphic settings of teeworlds.
Well, we usually don't support mods, but if you want us to help you, the least thing you could do is tell us which mod you are using.
First of all you should know, that editing the client or mods is not that easy, as one might expect. In fact what you do is editing the source of the program. Teeworlds is coded in c++, which means if you want to work on mods, you need to be capable of programming in this language. If you are not and still want to start modding, the first thing to do is learning c++. There are a lot of good tutorials for beginners out there in the web, google is your best friend in this case.
My preferred editors for editing source files are:
Windows: Notepad++
Linux: Gedit, Vim
Mac: TexWrangler
But these are just a few out of a whole lot of good texteditors with syntax highlighting, try out some of them (again, google will help you a lot ), and you'll surely find the one that suits you best.
Greets,
ghost
Hello guys,
after reading this topic about a way to monitor and administrate servers, I realized there is the need for administration tools for teeworlds. There are already solutions for this. For example, a lot of server hosters have created a web interface, which allows the user to create servers with different configuration files, and to terminate or restart those servers. Also tools like Teeworlds Server Manager have been created to simplify the process of managing server on your local computer.
However, these tools lack one major aspect, which is the possibility to control the server while it is running. This is due to the fact, that at the moment it is not possible to communicate with the teeworlds server from the outside in another way than connecting to it is a usual client. Of course creating a program which connects to the server and then to the rcon console as a usual client and then provides a user interface or an API or whatever would be a possible solution, but there are several major disadvantages to this method:
Connecting to the server is not possible if all 16 slots are already used
While administrating, there are only 15 slots available for players
A lot of unnecessary data is sent to both server and administration client (which means waste of bandwidth)
All of these issues can be avoided be providing a different method to connect to the server, for example support for telnet. Also, by using this (or a similar) method, It would be easy for the community to write their own administrating programs, interfaces or bots, without having to know too much about the teeworlds protocol itself, which would probably cause a lot of programs like i mentioned before to be created, and those that already exist would probably be enhanced. I believe this would all result in a strongly improved usability of the teeworlds server.
There is already an attempt to implement telnet support, but it was done for a much older version of teeworlds, and it had some problems and thus never got included in the official teeworlds code. You can find the corresponding topic here.
I've had this idea for a while but not done it because lack of time... as usual....
This statement made by Matricks as an answer to the topic supports my opinion that this feature should get implemented.
However the code supplied in the patch files in this topic would need to be redone completely, because, as mentioned before it was created for an older version (before the code was refactored), and because the issues this attempt has would need to be solved.
I hope I was successful in explaining why this feature is needed in teeworlds, and I am looking forward to reading your opinions about this topic.
Kind regards,
ghost
@Hellsing: It would not be able to do anything against bots, because for that a bot detection system would be neccessary and such a thing is (in my opinion) not possible to be done well. (There are several discussions about anti bot features on this forum). Also teeworlds has a voting system so people can just kick bot users / spammers / whatever.
In general, I believe this thing is not really needed for tw right now, because tw has the capabilities to take care of the named problems itself. Also, if I get it right, this thing would need a spec slot, as telnet support (or anything similar) is not available in the current release, there is only an (old) mod for that.
vanilla is the usual, standard teeworlds, no mod, just dm, tdm or ctf.
@Dune: The language of teeworlds is english. If one is not capable of english (and in todays time I think everybody should be) it is his own problem. I f he wants to be able to communicate with otheres here on the forum it is not our duty to make so he can get thorugh somehow, but it's his duty to learn the language as much as it is needed.
About Azons idea:
I think it is a quite good starting point. I also support the idea that misplaced topics about mods should be deleted, people finally need to learn to post in the correct section(I mean....it's not that difficult, is it?).
Also one thing why I started this discussion:
Right now the content other section is more or less abused as a content mods section (there are only few other things in there), and I believe the huge amount of topics concerning mods demands an own place for this.
Hello guys,
I came to the decision to create this topic after reading another topic about a problem with a mod. In my opinion it is good that mods are not supported at all by the official teeworlds team(meaning support staff and mods and so on...).
But there is one downside to this:
A lot of new mods are presented here, because they might get recognized a lot by that, so the people learn about the mods here in the first place. I believe it's obvious that they will create a thread here, too, if they have a problem with that certain mod. The problem with this is, that we don't want to support the mods, so we don't give them any answers. But those people don't see our reasons for that, thus they will always do it again, and also they are irritated a lot, and maybe even angry about the community being so harsh to them, which is obviously not what we wanted to cause in the first place...
Now don't get me wrong, I am absolutely not fighting for mods being supported. But also I am completely disaffected with the current situation.
Two solutions came to my mind, which could solve this problem:
1. Remove mods from the official forum completely, which means that mods may not be promoted here anymore. By doing this the official forum could focus more on the official game and we probably would not have to deal with people asking for support for mods anymore. It might also be helpful in encouraging people to play vanilla teeworlds instead of mods, because here they will find a large, and what is most important, the official community. The problem with this solution is that it might be hard to get it done. There are so many posts about mods in the content other section, and people are used to that very much.
2. Create a new section in the Community creations area which would only deal with mods(Content: Mods). Questions in this area should not be answered by the official community, but by the people who are into that certain mod. By this we could keep questions about mods separated from questions about the official teeworlds, and we would not have to care about all thiese questions about mods anymore. Maybe the team of moderators should then be supported by one more, who should focus on that section, maybe one who himself is into the mod community. Though I don't know if this solution collides with the credo of the official teeworlds team "mods are not supported" too much.
I personal would prefer the first solution, but as I said, I am really in doubt if it is possible(but still I think it's the right thing to do, if mods are not supported, they should not be on the forum at all...).
My request is now that you give your opinons about that topic here, tell me what you think about that. Do you have any further ideas how to solve the problem? Or do you think it's not a problem at all? Whatever your opinion is about that topic, please tell about it in this thread.
Thank you in advance,
ghost
You need to create a file named server.cfg for example, simply a file with .cfg as extension(I would put that file in the teeworlds folder), so in my example the file is located there). In this file you need to write all the different configurations for your server. A list of the different server settings can be found here. After that you need to start your teeworlds_srv with parameter -f followed by the configuration filename (in my example server.cfg).
Assuming you are using windows that should look like this:
teeworlds_srv.exe -f server.cfg
I hope this helps a bit.
ghost
To let you know: the "trunk" is completely compatible right now, there are no problems at all when connecting to a 0.6 server from a 0.5.x client. it is not even filtered by compatible version, so what is the problem here? As far as I know the current 0.6 version closed all those bugs concerning stability that are known right now, so if you want a stable version, use that one. If I am not wrong, the list of issues on github is mostly concerning either client or editor, but the server seems to be pretty fine, so I would reccomend you to use that one.
Also mods are not blamed because they are buggy or whatever, there are quite a few mods which are made very well(e.g. the race mod). Mods are not supported here, because this is the official teeworlds forum, and at least in support/development sections it should only deal with vanilla teeworlds. Everybody is free to talk about mods in other places like community forums or whatever, but this here is just not the right place for this. (All this is just my opinion, but I hope it helps you a bit in understanding why questions concerning mods and mods in general are declined here so often.)
ghost
@Mo2: try reading before posting, he is using 0.5.2. But other than that, you might be right.
@markand: yes there is the possibilty to compile only server debug binary:
bam server_debug
Could you compile a debug version of the server so we know exatly what happenes? Just do a
bam debug_release
and start
teeworlds_srv_d
//Edit: Your config seems to be good, however even a bad config should never cause segmentation faults....
Actually chi1 and Rajh told me that this might be the case(well at least they like the idea...). At least it is more likely to get official than many other mods, as this is like the only real vanilly type mod (i.e. there is no change in physiscs and whatever, no new weapons, just a new gametype). I really hope this will be done, Rajh had some good ideas what to implement, I hope he will help me out a bit. If there are any news about this topic, they will be readable on github.
A new version of this mod is going to be created for 0.6, check that one out, if you are interested in survival mod: https://github.com/ghost91-/teeworlds/tree/survival
@CRZ.JKR: Please read Through the supporquestions are probably going to be answered there.
I'd suggest to add https://github.com/matricks/teeworlds to the official websites. This sort of replaces trac, as all development now is done here.
just lol...
@hugemariofan: There are only 13 pages and besides that, the first topic contains a list of the suggestions that have been made so far, so it is absolutely no problem to check if your suggestion has already been made. That's why people are downvoting suggestions mostly: They are tired of telling again and again that that particular suggestion has already been made like a hundred times.
@Dune: There is the option to change the number of legal tries: sv_rcon_limit 3, 3 is only an example here, you can change it to whatever you like.
@Sushi Tee: If I am not completely wrong, those squares only appear if messages sent from 0.5.x servers are displayed on 0.6 clients. That's because of a change of the fontsystem and so on... (I might be wrong though)
Teeworlds Forum → Posts by ghost
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.